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Programming/UE4

[UE4]UE_LOG, AddOnScreenDebugMessage

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// 출력창에 로그 출력

UE_LOG(LogTemp, Warning, TEXT("Hello"));

UE_LOG(LogTemp, Warning, TEXT("The Actor's name is %s"), *YourActor->GetName());

 

| Verbosity Level | Printed in Console? | Printed in Editor's Log? |                      Notes                       |
|----------------------|----------------------------|-----------------------|-------------------------------------------------------------------
| Fatal                 | Yes                           | N/A                      | Crashes the session, even if logging is disabled
| Error                 | Yes                           | Yes                      | Log text is coloured red
| Warning            | Yes                           | Yes                      | Log text is coloured yellow
| Display             | Yes                           | Yes                      | Log text is coloured grey
| Log                   | No                            | Yes                      | Log text is coloured grey
| Verbose            | No                           | No                       |
| VeryVerbose     | No                           | No                       |

 

 

// 스크린에 로그 출력

GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::White, TEXT("This message will appear on the screen!"));

GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, FString::Printf(TEXT("Some variable values: x = %f, y = %f"), x, y));

 

https://unrealcommunity.wiki/logging-lgpidy6i

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